Idea 1
War, Peace, and the Making of Leviathan
If you want to grasp the argument that threads through Ian Morris’s sweeping history, start with the paradox at its center: war builds peace. Over ten thousand years, warfare—though horrific in its immediate toll—has repeatedly created larger, stronger governments. Those governments, in turn, make everyday life less violent. You must therefore hold two timescales in your head at once: the short-term carnage of battle and the long-term reduction of violent death that follows centralized rule.
Morris calls this pattern the rise of the Leviathan, echoing Thomas Hobbes. His thesis combines anthropology, archaeology, and political science: from Stone Age bands to modern states, war has been the mechanism that transformed small, violent human groups into large, organized societies capable of suppressing internal conflict. That transformation, however, always comes at a moral and human price.
From Stone Age chaos to organized coercion
Prehistoric evidence tells you that life in small-scale societies was far more dangerous than in modern ones. Skeletal analysis of Crow Creek (South Dakota) or the Ice Man shows frequent trauma and killing. Ethnographic data from Lawrence Keeley’s studies suggests violent-death rates around 10–20 percent per generation, far higher than the 1–2 percent typical even during bloody modern centuries. Why the change? Because war created rulers with incentives to pacify subjects—stationary bandits who tax rather than loot.
The logic of the Leviathan
Morris borrows Mancur Olson’s distinction between roving bandits and stationary bandits. When groups settled and began farming, they discovered that violence destroyed what they valued most—their land and stored food. Farming cages people in place, and that caging alters the payoffs to war. To prevent perpetual raiding, communities empower rulers to monopolize force. Those rulers, however coercive, end up reducing homicide rates and permitting trade, roads, and law. Rome’s Pax Romana, Ashoka’s remorse after Kalinga, and Han legal structures exemplify how conquest birthed enduring peace.
Productive vs. counterproductive war
War is not always productive. Morris introduces cycles of empire and collapse—most strikingly when mobile nomads from the steppes topple agrarian states. Between A.D. 200 and 1400, waves of horseborn warriors like the Xiongnu and Huns shattered empires that once seemed secure. Clausewitz’s idea of a “culminating point” fits here: beyond a certain reach, the costs of conquest exceed its benefits. Productive war builds Leviathan; counterproductive war breaks it.
Modern extensions: gunpowder, industry, and deterrence
By 1415, gunpowder and oceangoing ships allowed Europe to replace the steppe highway with a global network of coercion. Artillery, disciplined infantry, and finance forged modern Leviathans—the Dutch fiscal-military system, England’s Bank of England, and later the Atlantic empires. Industrialization multiplied that power, producing steam-driven global order and imperial inequality. Yet the same technological progress that fueled expansion also bred deterrence: nuclear weapons and computing turned war’s logic upside down. After 1945, the threat of annihilation began to suppress direct great-power war even further.
Where humanity stands now
Morris’s long-run statistical argument is empirical, not moral: violence rates have fallen as states have grown, but the path has been drenched in blood. The twenty-first century poses a new question—can technology complete the pacifying pattern without another global convulsion? The rise of China tests U.S. leadership as globocop; automation and climate change test planetary resilience. The future Leviathan may not be a nation-state but a web of algorithms that make violence obsolete, if humanity can bridge the transition safely.
Core paradox
Over the long run, the very wars that horrify you have often been the crucibles that produce peace. Each new Leviathan emerges from bloodshed, and each pacification carries its own moral contradictions. Morris forces you to confront both scales of history at once—how war kills individuals but saves civilizations.