Idea 1
The Vaporized World: How Software Redefines Reality
What happens when everything that can be turned into information is turned into information? This is the central question driving Robert Tercek’s exploration of the software-defined world in Vaporized. He argues that our economy and culture are undergoing a massive, irreversible phase change—away from atoms (physical goods and processes) and toward bits (software and data). Tasks, products, and institutions that once relied on physical forms are now digitized, streamed, and constantly updated in the cloud.
Tercek calls this the era of the software-defined society. Its logic is simple but radical: “Whatever can be vaporized will be.” Products, media, and even social institutions lose their material anchors and re-form as digital services. The transformation is cultural as much as technical—it changes how you value things, what businesses sell, and even how you perceive ownership and identity.
Ephemeralization and the Logic of Doing More with Less
Tercek borrows from Buckminster Fuller’s concept of ephemeralization: doing “more and more with less and less until you can do everything with nothing.” Where Fuller used the satellite as an example of lightweight information replacing physical infrastructure, Tercek shows how software continues that trajectory. From spreadsheets to streaming media, tangible infrastructure is replaced by invisible code and global networks. This doesn’t just boost efficiency—it shifts where economic value lives.
In practical terms, as products vaporize, value consolidates around two elements: software interfaces (how you access the product) and data (how the product learns and improves). The material object becomes the carrier for an information experience rather than the main event.
Information as Atmosphere
Tercek’s vivid “vapor” metaphor describes this change in states: solids like books and CDs became liquids through web downloads, and now vapor through streaming and cloud services. Information seeps into the atmosphere around us—persistent, ambient, always-on. The more our world turns to vapor, the harder it becomes to separate content, device, and network. You no longer buy a product; you enter an ecosystem.
Apple’s success illustrates the model: the real value lies not in the phone’s metal but in the combined system of device + OS + app store + content. Each part reinforces the others, creating a loop that replaces entire industries. Tower Records didn’t just lose its customers—it lost the idea of the “store” itself. iTunes vaporized the retail location into software.
New Rules for Value and Ownership
Digital goods behave differently from physical ones. Information is non-rival, infinitely replicable, and easy to version. That undermines the economics of scarcity. Ownership becomes subscription, usage becomes licensing, and identity becomes metadata. What used to be tangible and finite now acts as a flow—a service renewed every time you log in.
The strategic pivot
Tercek’s key challenge to you is this: identify which parts of your business can be expressed as software, and decide what you must digitize, package, and control. The winners learn how to turn trapped information inside their operations into new services and recurring revenue.
Across the chapters, Tercek blends technology history, case studies (from desktop publishing to Uber and IoT), and forward-looking speculation about AI and networked minds. But the pattern remains constant: information replaces infrastructure, platforms replace pipelines, and those who master software and data reshape industries. As you navigate this vaporized economy, your success depends on locating and owning the right digital control points—because in the software-defined society, everything solid eventually turns to code.