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Start at the End: Designing a World Through Behavior Change
What if you thought about every product, policy, or idea you designed not as an object, but as a way of changing behavior? That’s the question behavioral scientist Matt Wallaert asks in Start at the End, a manifesto-meets-handbook on how to make behavior change the central purpose of design. Wallaert argues that nearly all human creation—from sidewalks to software—is an attempt to shape how people act, yet most creators and organizations fail to acknowledge this truth explicitly. As a result, we make products that look good or sound visionary but don’t deliver the behavioral outcomes we actually want.
The core argument: everything we create is an intervention that alters human behavior, whether or not we intend it to. The problem is that most organizations, especially in business, start with ideas or aesthetics instead of the behavior they want to create. Wallaert’s solution is simple but radical: start at the end. Define the behavior you want to see first, then work backward through a systematic scientific process to design interventions that make that behavior more likely. This becomes the Intervention Design Process (IDP)—a repeatable, evidence-based framework for producing predictable behavior change.
The Case for Behavior as the True Outcome
Humans, Wallaert says, are born behavioral scientists. From infancy—when we cry to get food—we are already experimenting with cause and effect. Every adult interaction, workplace policy, or marketing campaign functions the same way: a test of which conditions make specific behaviors more or less likely. Yet unlike our personal experimentation, most professional creativity ignores the science of behavior entirely. In the corporate world, leadership often functions like an episode of Mad Men: powerful people throwing around ideas, then rationalizing them after the fact with glossy PowerPoints and vague mission statements about disruption or innovation. Instead of focusing on outcomes, they fetishize process or appearance.
The result is enormous inefficiency—Wallaert cites America’s $220 billion advertising industry as an expensive compensatory mechanism for products that weren’t designed with behavior in mind. If creators built things explicitly to change behavior in desired ways, we wouldn’t need to shout about them afterward.
The Counterfactual World
The goal, Wallaert explains, is to bridge what psychologists call the counterfactual world—the world that doesn’t yet exist but could—with our current reality. For any given issue, there’s a “world as it is” and a “world as we want it to be.” Behavioral design asks: what’s stopping us from getting there, and what could we create to make that new world real? This is both a scientific and ethical pursuit. Anchored in social psychology, it insists that systematic experimentation—not guesswork—drives meaningful and measurable change.
To operationalize this, the IDP invites you to move step by step from insight to scale. You begin by identifying and validating a potential insight (an unexpected gap between what is and what could be), creating a behavioral statement that articulates your target outcome, mapping the pressures influencing that behavior, designing and selecting interventions, testing and scaling them ethically, and monitoring their results continuously. The process eliminates the guesswork of design-by-opinion and replaces it with structured iteration.
The Forces That Shape What We Do
At the heart of behavior are two opposing forces: promoting pressures and inhibiting pressures. Promoting pressures make a behavior more likely (“I’m hungry, so I buy food”), while inhibiting pressures make it less likely (“I’m broke, so I skip lunch”). Every action is the product of their balance. Wallaert’s genius lies in showing that most designers fixate on promoting pressures—creating shiny ads or features to add motivation—while neglecting the power of removing barriers. Often, the easiest wins come from reducing inhibiting pressures instead of boosting motivation. His example of Uber illustrates this perfectly: the company didn’t make people want rides more—it simply removed the friction of finding, paying, and trusting drivers.
This dual-force framework underpins all of behavior design, whether you’re building software, managing teams, or nudging public health. Recognizing both sides of the equation helps you design interventions that truly work—and work for people’s real-world constraints.
Ethics, Identity, and Impact
Because every intervention intentionally alters what people do, ethical scrutiny is essential. Wallaert insists that ethical design means aligning your interventions with people’s stated motivations, not manipulating them into actions that serve only your interests. Transparent, population-centric design ensures that behavior change empowers rather than exploits. He condemns the “dark side” of behavioral science, such as Uber’s manipulation of drivers to stay logged in longer or Facebook’s secret emotional manipulation studies. In contrast, his approach demands consent, clarity, and an outcome-focused morality: the behavior must serve both designer and participant.
From Advertising to Allyship
Beyond business, Wallaert imagines behavior change as a civic and ethical revolution. He envisions a world where social problems—like racism, sexism, environmental damage, or poverty—are addressed not just through awareness but through design. If sidewalk layouts, digital forms, and product experiences were all built to gently push better collective behavior, large-scale change could emerge organically. He calls this “guerrilla warfare” for good: a democratized behavioral science that allows small, nimble actors to outthink big companies’ brute-force budgets.
The takeaway: behavior change is not just a marketing trick or management fad. It’s the cornerstone of meaningful creation. By starting at the end—defining the behavior you want to see—then systematically designing, validating, and scaling interventions, you can build not just better products or companies but a better world. Wallaert’s message is liberating: you don’t need a PhD to change behavior, just process, persistence, and purpose.