Idea 1
Building Creative Cultures that Last
Building Creative Cultures that Last
How can you protect creativity as your company grows? In Creativity, Inc., Ed Catmull—cofounder of Pixar and longtime president at both Pixar and Disney Animation—proposes that the real work of creative leadership is not commanding people but designing and defending environments where imagination can take root. Catmull contends that creativity thrives only within cultures that consciously invite candor, protect the new, manage failure, expose the unseen, and integrate art with technology.
The book operates as both memoir and operating manual. Catmull recounts Pixar’s evolution—from the dream of making the first computer-animated feature to the merger with Disney—and extracts principles applicable to any creative organization. The central thesis: ideas are fragile, culture is the true product. Success does not reveal your hidden weaknesses; it hides them. Leaders must continually make those hidden forces visible and repair the cracks before complacency sets in.
Culture is a Designed System
Catmull insists culture is not organic; it must be designed, protected, and repaired like any other system. When Pixar became famous after Toy Story, new hierarchies and pressures threatened its openness. Catmull discovered that even trivial artifacts—a long conference table or formal place cards—could stifle participation. By replacing the table and removing the cards, Pixar learned that small physical cues reflect invisible power structures. Designing spaces and rituals that echo your values creates environments where people dare to speak truth instead of deferring to rank.
Candor and Safety as Core Infrastructure
Creativity demands honest feedback without fear. Pixar institutionalized this through the Braintrust: a recurring meeting of peers whose only rule is candor. The Braintrust gives directors sharp, specific feedback but never commands fixes—the director decides what to do. This removes hierarchy and keeps accountability with creators. Over time, candor became routine rather than risky; problems surfaced early enough to prevent disaster, as in the rescue of Toy Story 2 through Braintrust critique.
(Note: Catmull’s principle echoes psychologist Amy Edmondson’s idea of “psychological safety.” Without it, organizations default to silence, and silence kills learning.)
Failure as Learning, Not Judgment
Pixar reframed failure as inevitable data. Andrew Stanton’s motto—“be wrong as fast as you can”—captures the company’s rhythm. Early dailies and small experiments allow quick course corrections before errors become expensive. Leaders intervene only when teams lose trust; otherwise, failure fuels adaptation. This approach created programs like SparkShorts: compact experiments where teams could fail safely and discover new techniques or voices without risking a major release. In Catmull’s words, “Protecting the new” often means designing ways to fail intelligently.
Balancing the Beast and the Baby
Every studio—and every company—has a Beast: the relentless need for production and profit. The Beast ensures survival but can devour early ideas—the “ugly babies.” Pixar and later Disney learned to protect these fragile beginnings, whether shorts or rough story reels, until quality and originality mature. Catmull demonstrates through Toy Story 2 and the Disney renaissance that protecting quality beats feeding output. As John Lasseter put it, “Quality is the best business plan.”
Learning to See What’s Hidden
Behind every success lie blind spots. Catmull categorizes “the hidden” into personal, structural, and systemic layers. Leaders rise in organizations and begin to lose visibility. The cure is to create artifacts—dailies, postmortems, and Notes Day—that surface the unseen. Pixar’s Notes Day, which involved the entire company in proposing fixes, exemplifies cultural self-repair. These processes transform “hiddenness” from a liability into a source of discovery.
Imagination Anchored in Reality
Authenticity also drives originality. Pixar’s teams travel, research, and observe: the kitchens of Ratatouille, Venezuela’s tepuis for Up, the ocean plumbing for Finding Nemo. Real-world immersion yields detail that audiences unconsciously trust. Catmull contrasts this with lazy reference imitation—authentic research makes fiction believable and produces story breakthroughs impossible from a desk. (Note: This approach mirrors ethnographic methods championed by design thinkers and field researchers like IDEO’s teams.)
Limits and Integration
Catmull reminds you that unlimited resources do not yield unlimited creativity. Pixar visualized limits through “popsicle sticks”—each representing a person-week of work—to force trade-offs. Constraints became fuel for invention. Similarly, integrating art and technology created mutual evolution. Tools like Review Sketch and Pitch Docter emerged from artists’ real pain points, turning technical work into creative enablers. Cross-studio initiatives like DISGRAPH reinforced Pixar’s principle: teach, don’t impose.
Scaling and Renewal
The Disney–Pixar merger tested these principles. Ed and John preserved Pixar’s autonomy through a “Social Compact” of cultural guarantees while helping Disney rebuild its own creative processes. They taught by example rather than mandate, revived broken systems, and advanced diversity and authenticity. The lasting lesson: creative culture scales only through protection, humility, and generosity.
Core Message
Creativity, Catmull argues, is not magic—it’s system design. Your job as a creative leader is to expose what’s hidden, make failure fertile, and sustain candor through deliberate structures. Protect the new, balance the Beast, and keep learning faster than fear.